singleton Material(PlayerMatGray)
{
   mapTo = "PlayerMatGray";
   diffuseMap[0] = "data/spectatorGameplay/art/characters/512_grey.png";
   castDynamicShadows = "1";
};

singleton Material(Grid_512_Gray)
{
   diffuseMap[0] = "./512_grey.png";
};

singleton Material(Orange512_lines)
{
   diffuseMap[0] = "./512_orange_lines.png";
};
