Welcome to TTR 1.2! Here's a list of all the changes we made to this new version. If you have problems, be sure check out our support forums at www.thethirdreich.com/forum. Good luck and enjoy! - jaeg TTR coder New Things: - Brand new player models and high-resolution skins for all avaliable roles - A completely redone scoreboard that displays everything from the number of TK's a player has to what role they are playing - New weapon skins for the M1918A2 BAR and Thompson M1A1 and many other weapons now have high-resolution textures - A reworked locational damage system that rewards well-placed shots to the chest and head - In-game menu systems used to select team and role now have a new graphical scheme, historical information and pictures. - A new HUD scheme was added along with dramatic background drawings that show up when the game ends - Speech/Bot command menu is redone and similar to the UT2003 one. Voices are now heard as "real-world" sounds - Weapon firing and explosion sounds now have realistic distance effects on them so as to be heard by players from far away - 4 new roles avalible for use by mappers. 3 of them are SSSchuetze roles with different camoflague skins. - The scopes on both the Springfield M1903 and Gewher 43 have been redone with much detail and light fading effects - Added the stationary M1919A4 machine gun - Totally new german voice pack - 4 brand new maps entitled Merderet, Besieged, Nuenen and Merkers! Improvements: - Player death animations now match up with what kind of injury it was that killed them. - A respawn timer on the HUD tells you how long until you respawn again - Numerous netcode improvements - Chris Dohnal's OpenGL renderer for UT has been included and now comes pre-configured as the default renderer for PC installations. This renderer improves speed, quality and fixes many bugs that were present in Epic's OpenGL renderer. - Bots have been improved noticeably; many menu bugs regarding them have been fixed as well - Grenade kamikazi attacks now count as TKs - View bob has been made more realistic and immersive - All weapon sounds have been retouched to sound better - Pistols can be aimed while jogging - Recoil on guns has been made more realistic - Added screen fading effect to first person view for when a player high blood loss - Smoke from grenade explosions now travels according to wind direction and speed. - Aiming your weapon while jogging switches you into walk mode - Added a keybind that allows players to drop the enigma or documents - The server info screen has been redone using in-game menu system - Server admins now have the ability to reset rounds mid-game - A crouch-toggle key has been added - Breathing effects and sounds have been completely implemented - Server browser now shows a news page from TTR's site - Combat Engineer bots can now complete objectives that require them to destroy something - Bleeding and stamina have both been tweaked to be more realistic - Lots of new decorations have been made avaliable to mappers to use as decorations, including a curtain that sways according to wind - And many, many bug fixes. Known Issues: - players going prone on a flat surface in an online game can look like they are tilted forward - dying underwater causes the blue screen tint to remain until you respawn - menu help text does not show up for anything other than the main screen - weapons can clip the HUD and menus - there are minor effects issues on listen servers - bots cannot swim; they walk on water instead - on some video cards the first time you view through a scope in-game there may be a slight pause - adjusting skin texture quality in the menu affects no TTR skins; world texture quality affects all non-HUD textures --------------------------------------------------------------------------------------------------------------------- Complete developer's CHANGELOG: 1.2.1 - View bob is now according to position and speed, different from UT default - Breathing sounds work correctly now - New scoreboad - Death messages only go to killed and killer - Suicides count as TKs - New menu background - "News" tab in server browser now goes to our site - Sprinting now takes up more stamina, prone/crouching allows you to rebuild stamina slowly now - Removed "double bandaging" - Increased volume of sound when shells hit the ground - Added toggle crouch key - Removed UT-only keys in keybind setup menu, reorganized key list - Adjusted how player info is displayed on the server browser - Added a respawn timer on the HUD for dead players - Started on making bots work with objectives - TK messages are now big, center screen and red - Steil grenade "PullChord" animation added - fixed a bug that caused you to fall prone while bandaging - netcode improvements regarding environmental conditions - to start bleeding you now must first sustain a serious wound, damage of 30 or greater - you can now press any key to go to the menu when the game starts, message saying so pops up - UT logo popping up between map changes switched to TTR one (old TTR logo though) - added new sandbag meshes to TTR_Decos - enabled mappers to special completion messages for area objectives - fixed a message bug 1.2.2 - "footsteps while standing still" bug is fixed - dead players cannot view other players HUDs for a netcode improvement - scoreboard now sorted by score - scoreboard can be toggled with F1 key, server info screen toggled with F2 - weapon sounds adjusted for length, spectrum adjusted to fit UT shortcomings - "crash when dead" bug fixed - bleeding now starts based on accumulated damage - damage hit detection made more accurate, realistic - added new in-game menu scheme - added pictures, infomation about the different roles in the role selection menu - fixed a bug with the hud showing invisible engima/document goals - fixed position of steil grenade in player models hands (not perfect but better) 1.2.3 - more damage system adjustments - added new 1st person BAR skin - added new 1st person thompson M1A1 skin - added new shell casing skins - fixed a bug that made players appear brighter than they should be - possibly fixed occasional lag of respawn timer - added pitch shifting for weapon firing and explosion sounds based on line-of-sight and distance - fixed a stamina bug where crouch walking regained stamina faster than standing still - fixed a scoring bug that made scoring, uh, not work - aiming a weapon while jogging now makes you return to walk mode and aim - fixed a bug where in-game menus stayed on through map changes - fixed a bug where weapons could be fired without cycling the bolt by moving immediately after firing - improved sprinting player bob - added new server info screen - fixed a bug where the voice menu, console and reload keys couldn't be assigned in the menu - fixed a bug where the springfield would re-scope after firing very fast without playing proper animations - added rounds won to team scoreboard - if a player is logged on as an admin, player ids now show up in the scoreboard - fixed a bug that prevented admins from broadcasting center-screen messages by prepending a "#" to their message - new in-game command, AdminRestartRound, that allows admins to reset matches without resetting the server (needs tetsing) - added new player skins and models for all allied clases 1.2.4 - added new voice command menu - made all voice commands "real" sounds, not magic radio sounds - bots delay before acknowledging your commands, making it sound like the bot is responding to you - in-game menus that don't require the mouse or keyboard don't capture all the player input anymore - made shell casings last 10 seconds, not 3 - added a big netcode optimization to the new distance sound effects - pistols can now be aimed while jogging (comments on this one?) - re-added grab message from grabbable ladders - removed "Category" and "GameType" scrollboxes from solo game start menu - got rid of UT sound when you pickup ammo or when bots run over stuff - added game-wide message to AdminResetRound - fixed a bug in AdminResetRound - MG42 netcode improvement - fixed a bug in damage system - adjusted bleeding speed to not be ridiculously fast - bot improvements, although they are still st00pid 1.2.5 - fixed a bug where the reload key wouldn't bind - fixed a bug where round duration didn't show up online in server info screen - fixed several accessed nones in the menu - fixed a bug where MG42 firing sound wasn't heard - made server-wide kills, casualties and total games stats show up correctly in F2 screen - after sprinting, you always return to jogging mode now (comments please on this one) - Engineer bots now destroy objectives with their MKIII's - made bots able to grab enigma machine and documents - fixed a bug where the voice menu could be used while dead or spectating - fixed more accessed nones relating to bots - fixed a bug in the damage system that made the HUD display damage incorrectly - sped up bleeding (more?) - once again, got rid of UT sound when you pickup ammo or when bots run over stuff - fixed a bug that caused player models to flicker (may slowdown some computers, please report if it does) - temporarily reverted explosion sounds to old way until a new TTR_Data is included - fixed a bug where after assigning a key, first time pressing that key would return you to the menu - made a little less "forward and backward" motion in the sprinting bob 1.2.6 - Springfield cannot be reloaded while sprinting or crawling - Springfield cannot be "insta-aimed" while sprinting or jogging - player death/hit animations match up better with what type of injury occured - bots now have same damage system as players do - viewbob tweaks - bots now show limping animations if they walk while their legs are injured - added distance explosion sounds for grenades and bombs - distance sound tweaks - added sound for when core is pulled on the steil - added new entry.unr with newest logo - bot order option does not show up in voice menu if no bots are present - fixed a bug in voice menu where other players would show up as bots - tweaked pistol sound - fixed a huge crapola of log errors about player skins - more bot improvements - removed blood drops in offline play when player is bleeding - fixed a load of log errors regarding bots - added newer OpenGL renderer from http://cwdohnal.home.mindspring.com/utglr/, adds detail textures - added additional view bob when walking and looking through a scope - tactical voice menu fixed - TK messages display a little longer - fixed a bug "has been returned" messages didn't show a name - objectives list now shows up online again - fixed MG sounds online - fixed bug where TTR needed to be restarted if bot settings were changed - disabled ability to configure individual bots from menu for now - made mgs more responsive - fixed a bug where if you got shot in the legs and forced prone while using the mg you could still fire the mg - Included two maps whoose final version(s) will be in the release 1.2.7 - distance effects work correctly for bombs/explosions - made giving orders to bots work online - fixed game timer drift on player HUD/respawn timer - needs testing - added TTR_ExplosionMortar for use by mappers - fixed some online log errors - fixed a bug where the last option on the voice menu would disappear if there were no bots on your team - made flags have correct orientation according to wind direction - fixed a bug where the wind direction was incorrectly displayed - killing a bot counts as a TK now - prevented chatting while scoreboard was showing, caused scoreboard to disappear permanently - made it a little easier to pickup weapons, grab things - made it so weapons, mags don't float above the ground when dropped - made smoke from explosions travel according to the current wind conditions - stamina tweaks 1.2.8 - made game/respawn clock even a little more accurate online - improved grabbing of objects correctly this time - made grab messages on HUD match up with when a player can actually grab - voice command hearing radius reduced - weapon distance sound adjustments - many weapon sound radius adjustments, audited what sounds are heard by others regarding weapons - changed some minor things in player stance changing code to possibly fix some prone/crouch bugs - please test - included newer version of opengl driver - walking/jogging/sprinting viewbob changes, again - please say if you like this better than 1.2.7 viewbob or not - removed forced jogging mode after sprint - a lot less forced falling if you weren't hit in the legs, 50% change of falling down for bad leg injuries now - possible spectator crash fix - made STG recoil more realistic - made TK messages easier to read - added new german player models and skins - removed centerview keybind from menu, prevented it from being used in game at all - made jumping/landing grunt sounds TTR ones, not Unreal. Adjusted volume/radius. Enabled appropriate sounds for jumping too. - added a pain sound for when you are forced prone - included newest OpenGL renderer, v2.0, from http://cwdohnal.home.mindspring.com/utglr/ - allow a player to select any class regardless of bot roles when offline - fixed the "excessive red screen" when shot badly - fixed the super-fast bleeding for some wounds - readded next weapon and previous weapon keybinds to the menu - got rid of the last damn UT pickup sound, when picking up ammo 1.2.9 - fixed a bug when selecting roles offline - increased firing animation speeds on carbine and p38 - more recoil tweaks - added all skin and model updates (too many to list!) - due to popular demand, aiming now takes precendence over jogging. ie, no jogging while aimed. - if you come out of jogging by aiming your weapon, the next time you unaim you will return to jogging - weapon skins and player skins are now in .utx files so fans can experiment with creating their own skins offline - fixed the bug where if you aim straight up and fire, you shoot your feet - included updated version of DasBoot - added 4 new roles avaliable for use by mappers: - allied engineer with garand - SSSchuetze with Oak camo - SSSchuetze with alternate Oak camo - SSSchuetze with Dot44 camo - added high-quality textures for: - 1st person - MKIII - BAR - thompson - garand - carbine - German binoculars - P38 - MKII - Hands - arms - 3rd person - All player models - MK3 - US Binocs - German Binocs 1.2.10 - fixed some bugs with changing movement modes and aiming weapons - more stamina adjustments - made it so other players hear the clicking sound when your gun is out of ammo - 3rd person player model prone position code has been rewritten and is now perfect; no more strange tilting or floating - minor recoil adjustments - fixed yet another bug regarding picking classes offline - fixed a bug that messed stuff up up if you were underwater and bleeding - fixed a bug (i think...) that allowed Mac users to change their FOV online - added vision fading effects to first person view for high blood loss - added new HUD - added support for HUD mutators - added new end-of-game screens - removed from the scoreboard and chat the "*DEAD*" indicator - increased spectator movement speed - added keybind to drop enigma, documents - round timer only shows during beginning of round, when scoreboard is up or if you are a spectator - added version 2.1 of 3rd party OpenGL renderer from http://cwdohnal.home.mindspring.com/utglr/ - removed a lot of menu options in preferences that only pertained to UT - fixed a bug that made scoreboard not show who is carrying an enigma, docs or both - finally made dead bodies not jump when they appear, fixed bugs that made them appear elevated or below things - included new startup logo - added proper death animation for dying while climbing a ladder - got rid of that terrible UT sound for when dead bodies hit the ground - fixed a bug that made bullet wall hit effects appear underwater - encouraged bots a little bit more to get out of their spawn zones - added an effect for when a bullet hits water - added more netcode improvements to distance sound effects - fixed a bug that let you send voice messages when dead if you died with the voice menu active - added new decos, including debris meshes, columns, some impressive trees and a curtain that moves with the wind - updated credits - fixed website links in the menu that pointed to the old site - replaced some TTR.ini settings with UT defaults to avoid problems - fixed a bug that allowed TK'ing with friendly fire at 0% - made animation on flags smoother - added sound for flags flapping in high wind - added a server option to not allow viewing from other teammates when dead - fixed an accessed none in the menu - fixed a bug that made players appear to fall when they initially entered a network game - fixed a bug where the voice menu could be used by attackers when still in prep time - fixed the sight misalignments/old sights on picked up weapons online - included 4 more beautiful compositions by our awesome musician Unrealforce - The Way It Was - Honour And Pride - The Third Reich - 1932 - added music to HimmelsFahrt, DasBoot and Navarone 1.2.11 - fixed problems with textures that made TTR not work under Direct3d - fixed a bug that made scopes not work...at all (doh!) - updated default TTR.ini - added a server-side option to completely disable death messages - moved a lot of textures into texture packs, making it much easier to experiment with textures - removed viewbob slider in menu, removed all abilities by player to adjust viewbob - fixed a bug where the US binoculars wouldn't play when animation when changing weapons - made the p38 land in the correct position when tossed 1.2.12 - fixed up jog/aim deal a bit more online - fixed the axis grenade ammo counter not showing up on the HUD - added new scopes - timer now pops up on HUD if there is less than 2 minutes left - removed ability to get around deathcam by players - removed the name of the current weapon from the HUD - fixed a bug that made a players screen fade immediately after they respawned if they died with low blood - made flag waving sounds louder - reduced lod effects at a distance on the new tree decos - grenades thrown underwater do not explode - added a HUD indicator that lets you know the maximum width of the stamina bar - corrected some default values of decos - MKIIIs are now a lot easier to use for completing objectives - fixed another cause of the deathcam crash bug - changed default player name to TTRPlayer - improved default server settings in TTR.ini - fixed a bug that caused end screens not to appear if the time ran out - fixed a bug where weapon sounds would sometimes not be heard 1.2.13 - fixed the "never-ending game" bug if axis won - reduced scope texture size, fixing slight pause when you first scope a rifle - fixed a bug that made TTR not work under Direct3D....again - added music to himmels fahrt - mappers can put additional *.u's in TheThirdReich\Maps now to keep the main system directory cleaner - fixed some decos that were added improperly - made curtains sway in the wind online as well as offline 1.2.14 - added M1919A4 machine gun - adjusted/fixed the way machines guns overheat - fixed a bug that made you rapidly switch from walk/jog/sprint sometimes if you had low stamina - changed the sound for when a grenade hits a wall - added menu option to fix bad textures on NVidia cards in OpenGL - fixed a bug that allowed defenders not to use the voice menu at the beginning of the round - fixed flickering bush decos 1.2.15 - added M1919A4 and tripod combo - added a few new handy options to the video config screen - speaking underwater no longer works too well - improved blood effects a bit - fixed a bug where aim/jog would make you press the change weapon button twice - fixed a bug where getting killed while using an mg would make the mg rotate oddly - allowed mappers to use up to 4 lines of text in the historical description of their map - included newest OpenGL driver - increased default pre-round value so players with slower computers aren't at a disadvantage when maps change - removed the reset button from the controls config screen - added default maplist to ttr.ini - changed respawn timer message color to grey - fixed a bug with falling prone while using mgs - needs testing - added updated player models and skins, new face for german sniper, SS camo now on helmets - added a message "Press 'xxx' to see your objectives" after the first time a player picks a role in a game - "Press 'xxx' to join a team" does not show when team menu is open - fixed a cheat that allowed players to use a fov other than 90 degrees online - added new decos: wheat that sways with wind conditions - fixed a bug that let players aim weapons while using mgs - fixed a bug that allowed players have have weapons aimed while jogging - fixed a bug that allowed players to use their weapons underwater - you can now fly around even after selecting a team when in the pre-round period RC1 - fixed a bug where the player gun-aim animation would play immediately after switching to walk only if you weren't aiming - enabled gamma correction for screenshots in opengl - fixed a bug that made blood splatters on surfaces form a pattern - made the message that appears when you can climb a ladder say exactly what button(s) to press - fixed a bug that made your weapon instantly disappear when starting to climb a ladder - added a checkbox in the menu to remove the ladder message - fixed a bug that caused MG42 firing sound to loop..hopefully - added new axis voices (no new commands, just updated sounds) - fixed a bug that made animating decos not appear online RC2 - fixed a bug that made you get stuck on ladders if severely injured while climbing one - fixed a bug that let players still view other teammates - fixed a bug that prevented puffs of blood from appearing online - fixed a bug that made the inccorect music for the endscreens play if you are a spectator - possibly fixed an offline bug where the player would be running all the time with no stamina effects - empty gun clicks can now be heard by other players - fixed a bug that would cause the MG42 sound to cutout RC3 - fixed a bug in the grenade code that cause some log errors - really fixed the offline velocity bug this time - added distance effects to .30cal sounds - added a performance optimization to bots Final - fixed a bug with TTR_ObjectiveTrigger - decreased radius of MG42 firing sound - fixed a bug with the Enigma Machine/Secret Documents messages not appearing for everybody online - removed another UT sound from the grenade explosion effects - changed the sound a grenade makes when it hits something - added menu option to disable messages/scoreboard tags about enimga/documents (except when captured of course) - ini tweaks - fixed some HUD texture quality issues Final 2 - fixed bugs regarding item messages in the scoreboard and when an item is captured